
I understand how the development of graphics, physics, AI, etc. For lack of a better description, it made me feel almost like how I felt when I first played Mario64.Īnd I can't help but wonder why 1) it took three iterations to get here even though 5's controls could be realized even in earlier iterations of the game, 2) why other similar games don't just use the same controls instead of more dated approaches. MGS5 has some of the best controls I've ever used in a (third person) game. But they still suck compared to the controls of the fifth iteration of the game, 'The Phantom Pain'.
Metal gear solid v review matthewmatosis update#
The second and third game are better than the originals because of a control scheme update that was part of a bigger 'HD' update. I've been re-playing the Metal Gear Solid series. This usability thing has been fascinating me recently. Such a release could seal the platform that wins its generation of consoles. However if I were them I would keep it as an ace up the sleeve to bring the masses to a new H/W platform Valve bring out. A sale to MS could only be viewed as financially motivated and the quality of the game produced is almost certain to suffer. If I were in their shoes I would likely explore having a smaller studio build it. If they were to sell it MS would be one of the worst destinations for it. The risk to the Steam platform just doesn't seem worth it. They would no longer be game devs, whose blunders can be excused because of their amazing games, they are money grabbers willing to whore out their franchises for short term cash grabs. If they were to sell the HL franchise they risk losing a lot of customer support overnight. One of the major things keeping Steam in power is the refusal of players to consider using other platforms. Their customer service is genuinely appalling.

I think Valve are very aware that their PR relies on them being seen as game devs.
